Editing the Style of an Object

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Editing the Style of an Object

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Overview

 

Styles are used by MCL-Designer V4 to determine the appearance of the different objects that can be added to the screen.

Each object, displayed on the screen, can have a style of its own.

 

 

Example of Style

 

Two instances of a same object can look completely different on the screen because they use separate styles.

 

 

Since each object has its own defining features, the subject-matter of editing the style of an object will be dealt with in the following topics:

 

Topic

Editing and Creating Styles

Editing and Creating the “Display Text” Style

Editing and Creating the “Display Header” Style

Editing and Creating the “Display Line” Style

Editing and Creating the “Display Shape” Style

Editing and Creating the “Input Keyboard” Style

Editing and Creating the “Input Barcode” Style

Editing and Creating the “Input Date” Style

Editing and Creating the “Input Time” Style

Editing and Creating the “Input Spin” Style

Editing and Creating the “Combo Box” Style

Editing and Creating the “Input List” Style

Editing and Creating the “Input Cash” Style

Editing and Creating the “Button” Style

Editing and Creating the “Softkey” Style

Editing and Creating the “Menu Button” Style

Editing and Creating the “Menu Text” Style

Editing and Creating the “Signature Capture” Style

Editing and Creating the " Display Image" Style

Editing and Creating the “CheckBox” Style

Editing and Creating the “Radio Button” Style

Editing and Creating the “Gauge” Style

Editing and Creating the “Slider” Style

Editing and Creating the “File Browse” Style

Editing and Creating the "Advanced List Box" Style

Editing and Creating the "Grid" Style