Adding Input Objects to a Screen

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Adding Input Objects to a Screen

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Overview

 

The purpose of Input Objects is to accept data from the device operator. The Input Objects are selected based on the data type that is to be received (barcode capture, quantity input, signature capture, etc). This information is always stored in variables (a variable is a memory area in the device where data is stored temporarily).

 

 

Since each Input Object has unique features, this chapter is divided into the following topics:

 

Topic

Adding an “Input Keyboard” Object to a Screen

Adding an "Input Barcode” Object to a Screen

Adding an “Input Date” Object to a Screen

Adding an “Input Time” Object to a Screen

Adding an “Input Spin” Object to a Screen

Adding an “Input List” Object to a Screen

Adding an “Input Cash” Object to a Screen

Adding a “Signature Capture” Object to a Screen

Adding a “Slider” Object to a Screen